It’s been ages since I posted anything here. Blender Cookie keeps me really busy and so I don’t get too much time to do my own work. The other day, though, a friend asked me to do a piece for inclusion in a gallery page. The timeframe was really short and so I didn’t take this nearly as far as I would like (no textures, no props or accessories) but I was happy enough with the result to show it here.
Constructive criticism and comments always welcome!
Sculpted in Blender, rendered in Blender Internal, subtle post production done in Pixelmator.
Very nice sculpt here Jonathan. I hope you find more time in the future to get to your own projects, but we are greatful for all the work you do for BlenderCookie
Looking nice Jonathan! From a selfish point of view I’m glad you don’t have time to post artwork… Keep up the quality work with Blendercookie, it’s a daily visit for me.
I would say that the orbits are a bit too large making the brow too prominent and the outside of the orbits (skull wise) extends too far towards the temporal region which makes the skeletal orbits a bit too large for the eyeballs themselves. There would have to be a great deal of muscle and soft tissue to hold those puppies in. This whole area of the eyes appears exaggerated. This could be artistic preference along with the lighting used, but the rest of the model is great.
Looks a little strange with just the pupil, needs some indication of the iris to get a good feeling, brows are absolute ledges, a fact that is over emphasized by the deep shadows in the sockets. Facial hair and eyebrows look really nice and I like the ear, and the musculature of the neck. small detailes around the mouth and eyes are great too. All in all, it is very cool to see your work and hear from you Jonathan. You are our hero for sharing your knowledge the way you do.