Hi, I’m new here, but some of you may know me as HAL from other places so anyway.
e:/almost forgot: The concept is from that first Final fantasy movie spirits within. Credits to them.
As I’m still not done with the specular map I’ll post this in the works in progress area
The modeling for this project was done entirely in Blender.
The normal and ambient occlusion maps were baked in Xnormal and the textures are done in photoshop.
Realtime screengrabs from 8monkeylabs great marmoset toolbag.
Specs:
3*2048 Texture
Lowpoly: 5253 tris
Highpoly ~1,4 mio
so here it goes:
Comments on everything are really appreciated
Hope you like it.