Node based path following

HERE is v1.1 of my node based path follower, basicly this system allows you to easily setup a node based path following system.

HERES A QUICK TUTORIAL:

ok so first make a cube and setup the logic panel to match what is below:



Then create a cube(it works best to scale it down) and give it a name like “point” or “marker” for this example i used “mark” and setup its logic panel to match the one below


Then go back to the first object and in the property “obj names” type the name of your checkpoint objects.
then you can duplicate the checkpoint object around as many times as you want(as long as its less than 1000 times) just dont change the name of the duplicated objects or it may glitch :smiley:

AND THATS IT!!! heres an example .blend with it running two cubes that run different paths: Node path follower.blend (221 KB)