Hey @vitoli
Thanks for the kind words, i’m glad you like the idea.
-
So in terms of making this a long lasting project, i’m happy to continue to develop it further but beyond community feature requests I’ve really only integrated it into my own pipeline. This integration was just automated parent path setting (As the tool handles everything else itself). I do have plans for versioned dynamic groups and an idea for light creation and editing but this would require quite a lot of work.
Full USD workflows like Solaris or Katana 8+ will need to wait until blender has more usd features and native tooling (Beyond just using it as a file exchange platform). I’m not sure of blenders plans in this area though. Livegroups would be the best bang for buck for multi-shot workflows I think. Mainly it would be used for storing passes across a sequence or show. -
In terms of if this tool works on MAC. I’m not sure as I develop and work on windows and Linux so I know it works on both of those. I got a notification on gum road that you had purchased it, let me know if it doesn’t work and i’ll look into how to build a MAC specific version. My assumption is that it should work. This tooling also should work in 4.4 as i’m currently using it in Cycles 4.4. Eevee might be missing a few functions or throw a few errors. Flag any issues and i’ll look at patching them up.
-
The cook scene evaluates and sets any node properties. There are some gotchyas here though (Ones that I didn’t actually realise until after releasing).
----------------- It’s important to note that everything in a node is always set (Even if you haven’t touched a property). For example if you drop a Cycles render settings node down, every option visible on the node gets set whether you’ve checked or changed an option.
------------------ The node evaluation works from left to right. When you cook the scene the from the root node. A bunch of default settings get set for every setable property in the tool. So make sure to always use the nodes to set a property and do not do it in the blender ui.
Thanks again, feel free to post any feature requests and i’ll look into adding them in. Or any quesitons and i’ll keep answering them.
Thanks,
Julian