Node Based Sky Shader is an experimental sky shader for Blender Game Engine. It’s an asset which will give you the abilities to have a fully functional procedural sky in your project within seconds. Also you’ll be able to control it like the way you want and view every results in real-time.
Here’s a simple scene with Node Based Sky Shader.
“Standalone player” (With DOF filter and a Vignette alpha texture on camera)
Currently it’s available only for Blender Game Engine. But there will be a Cycles and EEVEE version available later in future.
* Procedural Sky * Skylight modifiers * Procedural Sun * Glow * Gamma * Glare * UV Ray * Procedural Moon * Moon Detail * Procedural Stars * Horizon * Sky Fog
Have a look at this small video showcasing it’s features and workflows.
Download it from here…
It’s a free asset. Feel free to use it in you project. You can even use it in you commercial projects too.
The Documentation is inside the package which contains all the details including limitations, usages and prohibitions. Please read that before using it. I really hope you’ll find this shader useful.