Node conflict

I need to add tree and bush objects to the floor. And make the floor hidden
But I can’t do it
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Either the tree or the bushes disappear
Is it possible to hide the floor and add multiple objects?
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Add a first GN modifier to the ‘floor’ and mark the geometry with some attribute/ID.
Add all objects you want, but keep the ‘floor’ from modifier to modifier.
In the end add another GN modifier and remove the ‘floor’ based on the attribute/ID.

I tried to remove it via attribute. But something went wrong

Humm… what about just creating a completly new GN, and add the ‘ADD Objects’ GN tree as if they were nodegroups, instead of stack them in the Modifier panel…
That way you could pass the ‘floor’ to all nodegroups, and in the end just join all the scattered objects… That might work.

It seems that everything works if you change the attribute to intenger, but i need to test it.