Greetings. I’m currently using Blender internal rendering system and I’m trying to test a working way to blend materials together for various geometry areas smoothly without using any textures.
For example I have a head and I wish to have a base skin material on bottom, then add another material for lips.
Is there a way to use vertexgroup or vertex color information in nodes to mask materials?
Or do you have any another suggestion? Thank you for any possible information.