I’m trying to texture a sphere with various planet textures. The material that I’ve applied to the sphere is composed of two different textures: one for color, and another for the bump map. The bump map texture applies itself correctly to the sphere (I am using the “sphere” option in the map input tab). The colormap is a node texture that I’ve simply put through an ‘RGB to BW’ converter.
The problem is that this node texture won’t apply to the sphere correctly; it stretches over the sphere as through being projected from a plane onto it. It has the exact same settings as the bump map texture, they are even the same image, one just happens to be ran through the node editor.
Is there a way to fix this, or is it a node bug of some sort?
I’ve attached an image of my problem.