Hi there! I am currently getting into Lumberyard and I was wondering if there is a clever workflow I can apply to all materials/textures created in Eevee to be ready for export to their seperate materials? I wanted to avoid having to get costly 3rd party software like Substance because I feel you can achieve similiar results in Blender too.
Lumberyard is using the following types:
- Diffuse
- Normal Map
- Specular
- Detail
- Heightmap
- Emittance
Any help would be appreciated! Thank you!