Node Setup for Export to Lumberyard

Hi there! I am currently getting into Lumberyard and I was wondering if there is a clever workflow I can apply to all materials/textures created in Eevee to be ready for export to their seperate materials? I wanted to avoid having to get costly 3rd party software like Substance because I feel you can achieve similiar results in Blender too.

Lumberyard is using the following types:

  • Diffuse
  • Normal Map
  • Specular
  • Detail
  • Heightmap
  • Emittance

Any help would be appreciated! Thank you!

Use the “Specular” node.