Recently I’ve been working on a node setup which makes the brightest parts of the scene glow.
I think I achieved pretty good results on this. The good thing about it is that it makes the sky glow (classic interior scene where light comes from a Window) and the emitters!
The size of the glow is connected to the material’s Emit Value.
Example: 0.5 Will glow just little or maybe not.
1.0 Will glow a bit stronger
1.5 - 2.0 will glow all around
As well as that it also makes bright objects glow (the brightest parts). The glow as well depends on the material’s color.
Also you can change the power and the color of the glow trough RGB Curves.
Here’s the node setup:
And here’s a test scene:
Ok, so the .blend is attached, feel free to play around with it.
Scene.blend (279 KB)