Node shader to uvmesh addon?

Hey are there any node shaders to UVmesh addons?
I’m cleaning up how to convert nodes to mesh [process is messy, but I’m figuring it out, I guess], but now it’s a matter converting textures created by nodes, to UVmaps.

I have an item created using a node-based generation tool, and I want to be able to convert it to an FBX for UE5. I’m slowly getting pieces together for such pipeline. It’s now a matter of translating textures from nodes to UVmaps that I can bake to the object, for exporting.

Any help is appreciated, thanks! I WILL check here to answer anyone promptly this time! :blush:

If you have a texture made with nodes, to ‘convert’ it to an UVMap is simply bake it.

Baking is exactly passing material data to the corresponding pixel location of an image, using the UVmap coordinates.

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I don’t fully follow you- are you asking how to bake procedural textures?

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Hmmm… I am using a node based “addon”, it’s really an asset function, that applies the textures. Let me see if I can directly bake the textures. And I’ll let you know what happens, thnx!

[I am TOTAL novice here lol]

Yes so I’m using a procedural “addon” [asset tool] to create an item, but trying to convert it to FBX. I’m in the process of creating a solid pipeline to convert nodes to mesh [its super messy atm], now I’ve gotta do start on the textures, getting them to convert from shader to UVmap.

Do you have uv maps on your mesh? If not, you need to unwrap them. Then you bake your procedural textures. That’s all there is to it.

If you don’t have uv maps, you’re conflating two unrelated things. Unwrapping is not affected by your nodes, you just do that by hand.

You do use some names and terms you might have to specify a bit.

Asset tool addon:

which one:

…or any else…

“node shader”

What do you mean by that… ?? A shader might be build up buy shader nodes.

And accoding to

I guess this is using geometry nodes… and a Add → Seach → UV will show you the

docs.blender manual modeling geometry_nodes mesh uv uv_unwrap Node

and

docs.blender manual modeling geometry_nodes mesh uv pack_uv_island Node

…node.

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WOW way neat, gotta check these out too. Thanks, I’ll let everyone know soon the best solution I’ve used :smiley:

Oh… this wasn’t suggestions to use them i was being perplexed because you wasn’t clear about what addon you are using and so i didn’t understand exactly what you are asking but also guessing you want to bake the texture.

So you have to make a proper UV map and bake it. You may have to elaborate this to get a more suited answer.

You may use also the splendid search feature here on BA (top right :mag: --icon) for howto UV unwrap and howto bake textures… ?

[ This might seem a bit ironic or even sarcastic but be assured i’m marking (by experience) any irony or sarcasm specifically… this is really a small tip. ]

LOL well, I’ve been playing around with a number of things, and you’ll be amazed at how I’ll take even the most sarcastic comments made, and see answers in them.

I thank everyone for the comments, suggestions, and whatever snide remarks as, I’m oddly the type that find solutions in anything brought before me. I have very little experience using Blender, and having to learn it since ZBrush is no longer for purchase, and now requires a stupid subscription. At any rate, I’m building a really solid pipeline of my own with Blender :grin:

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