Hey are there any node shaders to UVmesh addons?
I’m cleaning up how to convert nodes to mesh [process is messy, but I’m figuring it out, I guess], but now it’s a matter converting textures created by nodes, to UVmaps.
I have an item created using a node-based generation tool, and I want to be able to convert it to an FBX for UE5. I’m slowly getting pieces together for such pipeline. It’s now a matter of translating textures from nodes to UVmaps that I can bake to the object, for exporting.
Any help is appreciated, thanks! I WILL check here to answer anyone promptly this time!
Hmmm… I am using a node based “addon”, it’s really an asset function, that applies the textures. Let me see if I can directly bake the textures. And I’ll let you know what happens, thnx!
Yes so I’m using a procedural “addon” [asset tool] to create an item, but trying to convert it to FBX. I’m in the process of creating a solid pipeline to convert nodes to mesh [its super messy atm], now I’ve gotta do start on the textures, getting them to convert from shader to UVmap.
Oh… this wasn’t suggestions to use them i was being perplexed because you wasn’t clear about what addon you are using and so i didn’t understand exactly what you are asking but also guessing you want to bake the texture.
So you have to make a proper UV map and bake it. You may have to elaborate this to get a more suited answer.
[ This might seem a bit ironic or even sarcastic but be assured i’m marking (by experience) any irony or sarcasm specifically… this is really a small tip. ]
LOL well, I’ve been playing around with a number of things, and you’ll be amazed at how I’ll take even the most sarcastic comments made, and see answers in them.
I thank everyone for the comments, suggestions, and whatever snide remarks as, I’m oddly the type that find solutions in anything brought before me. I have very little experience using Blender, and having to learn it since ZBrush is no longer for purchase, and now requires a stupid subscription. At any rate, I’m building a really solid pipeline of my own with Blender