Hey there, I got stuck trying to create missing tiles for a procedural tile texture.
I have a node masking out the spaces between the tiles(mortar size) from the brick texture and I have another brick texture for the missing tiles. They have been added with a math node and seem visibly correct as shown below.
The problem lies when I connect it to the bump node it seems not to read the missing tiles but only the mortar size and tile cracks.
The mask seems to work fine for the color data.
I think I may be going about this the wrong way, I’m trying to improve my procedural skills for nodevember so any tips, solutions and explanations will be appreciated.
Here is the blend file Tile1.blend (145.3 KB)
Thanks in advance.