Hi folks,
I want to have a noise texture feed into the displace modifier, and i want it to “seethe”, like one can do using the noise texture node set to “4D”.
Anyone have any idea how i can pipe this sort of turbulent noise into a modifier?
Thanks and sorry if anything i said made no sense!
Unfortunately you can not use Cycles/EEVEE textures in modifiers at the moment.
It will be possible in the future but at the moment modifiers use the old type of (Blender Internal) textures.
CarlG
(CarlG)
July 31, 2020, 1:18pm
3
Only thing I can think of is to bake out the images. Here is one that creates a non seamless pattern, but looping seamless in time.
While you can create a seamless 2D pattern utilizing the 3rd and 4rth dimension, you can’t animate it properly without a sliding effect (that I know of anyway).
1 Like
Thanks guys, looking forward to nodes everything!
I forgot you can use a film as the texture in displace, so that’s a pretty decent workaround, albeit hard to tweak and experiment.