Day5.blend (324.9 KB)
That comes across as something you would expect to be created in Houdini, not Blender. It shows that Geometry Nodes is shaping up to be one of the best things to ever happen to Blender (and we’re talking about nearly 20 years since the open sourcing here).
I know the particle system could do instancing, but to instance recursively was something it was a bit limited in.
I featured you on BlenderNation, have a great weekend!