noise in textures

Hi all:

Dont know exacly where to post this. I am making animations and I have observed that textures with high normal values work in a very strange way. They seem to shiver!! Well, the thing is that it seems that anytime you render a frame the noise value in textures change making a different texture pattern. Is that way? This can be just part of the answer because the same thing happens with normals with image textures.

How can I avoid this???

Thanks in advance

www.enriquesahagun.es

this section of the forum is for showing animations you’ve created, not asking for help.

The Noise texture function is basically video noise— it sends a random colour to each pixel each frame. If you render a video of a plane with a Noise texture on it,it will fizz like an out-of-tune TV. That’s why it hasn’t got any variables for scale, etc. If you want a grainy texture use a clouds or volvolvi scaled really small.

I’ve just finished darning my tartan trousers and now have cramp in my left hand which typing is helping to remove.