Hey I know there is the fractal subdivide tool, however is there any way to add random “noise” to selected verts with out subdividing a mesh? Oh yah, I also am aware of the noise using texture data, but im looking for something that just adds the noise in a random way with out any reference data other than setting the amount of effect it would have on the verts.
Anyone know if a non-destructive modifer is in the works for something like this? That would seem like a nice addition.
the node only works on the image.
The Displace texture modifier physically displaces the vertices. i think. Disp various the depth. If displacing like a plane, make sure you have lots o verts.