Non destructive modelling

Hello everyone!

Given that I’m a CAD designer, I’m exploring with non destructive modelling in Blender, and trying to understand the way it works, so I do the things, knowing what is going to happen basically. This is a very hard task, given that I’m converting my mindset from NURBS to meshes, and takes me a lot of time to realize the way it works everything.
Anyways, I have a very simple issue, which I cannot comprehend why it is happening.

As you can see in the picture I uploaded, is just a simple square profile with 2 modifiers;
1 - Bevel applied to the vertices.
2 - Solidify to give thickness,

But as showed, there is a visualization error going on. I checked for vertices duplicated or something and everything is clean, is a very simple geometry, and I don’t know the reason for the bad visualization.

Any tips are welcomed,

Cheers everyone!

what’s your base mesh? Try to change the order of your modifiers, first solidify than bevel - maybe this helps.

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The thing is doing it in that order, allows me to add bevels in the profile “sketch”, because I don’t want bevels in the front faces (at least not that big). For example, if I make a rectangle, then solidify, and then bevel, that will add bevels all over the solid.

This is my profile, which also it shows wrong. I can’t tell what’s wrong and is driving me nuts! hahaha

The scale and the rotation are applied too, just in case, I used to have that problem before.

Maybe it comes from your view settings. In the view panel (on the right), tweak your “Clip Start” and “End” values, depending on your object size. (like 0.1 in clip start, and 2000 in End).

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That did it! Oddly enough I putted the clipping start in 0.00001m at first when I started the model, because I like to work in mm usually. But after you told me that, I just typed ‘1mm’ and then it showed ok.

My reasoning is the smaller clipping start, the closer you can see the model, but apparently if it goes too small, it generates visualization problems.

Thanks!

Yes, if you work on small details on objects, you can lower the clipping start, but also lower your clip end.
the ratio clip start / clip end must not be too low. Usually I modify these distances only when I do see some clipping.

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