ND Primitves 0.2.4
Added:
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Origin at Corner for Cube and Grid
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Preferences: Origin at Bottom as Deafult option (requires restart to take effect)
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New Add ND Primitive Operation Properties
ND Primitves 0.2.4
Added:
Origin at Corner for Cube and Grid
Preferences: Origin at Bottom as Deafult option (requires restart to take effect)
New Add ND Primitive Operation Properties
fixed this in v0.2.45
Regarding:
Harder to fix for now, I see if I can find a solution later
There is an issue with the capsule primitive where the gizmo position is not centered on the primitive.
Thanks! Had forgotten to compensate for the origin in that gizmo, fixed in 0.2.46
I thought this would also resolve the issue when I made even a single manual division along any axis. However, this is where the problem begins.
Yeah, I have not found a good solution either yet. I might take a look at it again if I get time.
@Dangry Your parametric primitives add-on is brilliant! Kudos!
Something Iāve been waiting for since I switched from Cinema4D. I am already using the add-on in my work! Many thanks!
Could I inconvenience you with a request for the addition of a very useful base object of which its shape is used in so many contexts?
Theā¦ EGG!
In 2022 a team of researchers discovered a formula that describes every possible egg shape found in nature. Found here is the result of their work:
This page demonstrates the formula, and also includes a Python script.
It would be a great addition to your list of supported standard primitives, since this egg formula can generate a range of shapes used in character design and other natural objects. But also in architecture, aeronautical design, and so on.
Of course, that includes eggs as well.
Thanks for considering.
Thank you @Herbert123 But I am afraid that I do not understand a single thing about the paper you sent and how to translate it to Blender, too many weird scribbles for my brain and not enought artist friendly nodes
Perhaps this video will help you in your journey:
No worries - thanks for that link!
Hi!
I need help. Iām a beginner. English is not my native language.
I apologize if this question should not be posted here. I Downloaded this addon, and i installed. I can see in the add mesh drop-down menu, but it doentāt allow me to select to the ND primitive. I have blender 4.2. What did I do wrong?
Oops.
Sorry.
I just realized that I do know.I just didnāt notice.
Sorry to bother you again. I was inattentive.
Hi,
Thanks for creating and updating this excellent addon.
Quick question about the rounded quad sphere; is it accurate? I note there are no centre edges along the axis which when lowering the resolution becomes more pronounced.
I only mention it as my previous method of creating a quad sphere has been to use the one in the Extra Mesh Objects addon. I have to set the radius to 2.0 in order to get the effect of the sphere you see at the centre of the image next to the one ND Primitives creates. Any chance the one in ND Primitives could resemble the more accurate one from the Extra Mesh Objects addon with the centre edges?
Thanks again,