I’m looking for an opportunity
to transfer the shape-deformation of the first object to a second object which is then further deformed by an armature deformer.
The reason why I need this is
a it would be clearer in the outliner,
b in the 2nd rig less problems with bone-hierarchy
this is a workflow in Softimage
mainly used for facerigs
There it is possible to keep the connection to the sourceshape.
So far I haven’t found a way,
I can probably move the shapes from one to another
Object(join as Shape), but I would have liked to transfer the animation/change from the 1.rig to the 2.rig as well.
I was hoping that DataTransfer would give me this possibility
but even here I can’t get a live connection to the 1.rig,
either I’m doing something wrong, or this is not possible in Blender right now.