ZerQ
(ZerQ)
September 5, 2007, 9:17am
1
Helle everybody!
I am about to make a game where you drive with a tank and shoot something, but anyways i have a problem. My tank is not Dynamic it is making drive by the dloc and drot. But my problem is that the tank just move trough all the other object.
How could i solve that??
Thanks for you help!!
marky1991
(marky1991)
September 5, 2007, 9:21am
2
As far as i know, in order for blender to calculate collisions, the two objects have to be dynamic actors.
Mmph
(Mmph!)
September 5, 2007, 10:11am
3
use Vlin, force and torque… the ones you are using are specially made to defeat the collision detection
ZerQ
(ZerQ)
September 5, 2007, 12:04pm
4
thanks, but it doesn´t work!! maybee i haven´t adjust it right??
Attachments
Mmph
(Mmph!)
September 5, 2007, 12:54pm
5
the dynamic button must be pressed, sorry about that.
If you do not want your model effected by the gravity make an Always–And–motion=Vlin +z local .001
That will nail it in place when the player is not moving it.
Sorry about the first comment, I honestly thought that would work.
ZerQ
(ZerQ)
September 6, 2007, 8:34am
6
Could you please explain exactly what i am supossed to do!!
When i press the dynamic button and P, the objec just started moving weard an moved away. and it doesn´t move like i want it to!!!..
It is pretty difficukt to explai, the easyest thing were to post the blend fil but i don´t know how!
Is anyone knowing??