Non hose like inflow?

I’m trying to make a fountain like fluid simulation and I was wondering if there is anything that could make the fluid not shaped so perfect just like a normal partical system with Brownian turned up.

how about if you ran the simulation using a proxy fountain object that had some variation to it’s edge, to cause more interest in the fluid sim, then, for the actual render, move the proxy to another layer and replace it with the original smooth edged fountain.