This render shows a non protective architecture, that could be an idea of using the random side of decimate modifier in order to get original structures. The render is composed as a painting and could be presented as such. The size might become 1m60 x 1m60 300 dpi (5ft 6inches)
Very cool effect! Did you use the skin modifier after the decimate modifier to get that branching effect?
Thanks Owldude. I used Ctrl + F wireframe then subdivision surface.