Non-python show-mouse demo! :D

Now is there anyway to grab and drag something with the cursor in this ?

using python there is… :wink:

Interesting…why would you want to “Keep it python-free”?

I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:


import GameLogic
import Rasterizer

Rasterizer.showMouse(1)

Obviously, I need to learn python.

I guess Python is better, so use it all you want.

I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:


import GameLogic
import Rasterizer

Rasterizer.showMouse(1)

Obviously, I need to learn python.

I guess Python is better, so use it all you want.[/quote]

From here on you could slowy add to it so it remains clean and simple but worth using and actually works.

A simple feature idea towards it would be if you could mimic the way a normal item moves in the 3d view with grab.

I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:


import GameLogic
import Rasterizer

Rasterizer.showMouse(1)

Obviously, I need to learn python.

I guess Python is better, so use it all you want.[/quote]

From here on you could slowy add to it so it remains clean and simple but worth using and actually works.

A simple feature idea towards it would be if you could mimic the way a normal item moves in the 3d view with grab.[/quote]

There is a script for that, but I don’t want to use someone else’s script…

And if the grid was higher-res, then it could be as low as 14 FPS. :x

Where is a good GameBlender Python tut?

I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:


import GameLogic
import Rasterizer

Rasterizer.showMouse(1)

Obviously, I need to learn python.

I guess Python is better, so use it all you want.[/quote]

From here on you could slowy add to it so it remains clean and simple but worth using and actually works.

A simple feature idea towards it would be if you could mimic the way a normal item moves in the 3d view with grab.[/quote]

There is a script for that, but I don’t want to use someone else’s script…

And if the grid was higher-res, then it could be as low as 14 FPS. :x

Where is a good GameBlender Python tut?[/quote]

I have seen nothing that mimics the basic grab feature. The most I have found is a hack like , but they all depend on the camera staying at some locked point. And the grab os not spot on.

Please please :smiley:

I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:


import GameLogic
import Rasterizer

Rasterizer.showMouse(1)

Obviously, I need to learn python.

I guess Python is better, so use it all you want.[/quote]

From here on you could slowy add to it so it remains clean and simple but worth using and actually works.

A simple feature idea towards it would be if you could mimic the way a normal item moves in the 3d view with grab.[/quote]

There is a script for that, but I don’t want to use someone else’s script…

And if the grid was higher-res, then it could be as low as 14 FPS. :x

Where is a good GameBlender Python tut?[/quote]

I have seen nothing that mimics the basic grab feature. The most I have found is a hack like , but they all depend on the camera staying at some locked point. And the grab os not spot on.

Please please :D[/quote]

:expressionless: Sorry… I was thinking of a different script.