Now is there anyway to grab and drag something with the cursor in this ?
using python there is…
Interesting…why would you want to “Keep it python-free”?
I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:
import GameLogic
import Rasterizer
Rasterizer.showMouse(1)
Obviously, I need to learn python.
I guess Python is better, so use it all you want.
I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:
import GameLogic
import Rasterizer
Rasterizer.showMouse(1)
Obviously, I need to learn python.
I guess Python is better, so use it all you want.[/quote]
From here on you could slowy add to it so it remains clean and simple but worth using and actually works.
A simple feature idea towards it would be if you could mimic the way a normal item moves in the 3d view with grab.
I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:
import GameLogic
import Rasterizer
Rasterizer.showMouse(1)
Obviously, I need to learn python.
I guess Python is better, so use it all you want.[/quote]
From here on you could slowy add to it so it remains clean and simple but worth using and actually works.
A simple feature idea towards it would be if you could mimic the way a normal item moves in the 3d view with grab.[/quote]
There is a script for that, but I don’t want to use someone else’s script…
And if the grid was higher-res, then it could be as low as 14 FPS. :x
Where is a good GameBlender Python tut?
I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:
import GameLogic
import Rasterizer
Rasterizer.showMouse(1)
Obviously, I need to learn python.
I guess Python is better, so use it all you want.[/quote]
From here on you could slowy add to it so it remains clean and simple but worth using and actually works.
A simple feature idea towards it would be if you could mimic the way a normal item moves in the 3d view with grab.[/quote]
There is a script for that, but I don’t want to use someone else’s script…
And if the grid was higher-res, then it could be as low as 14 FPS. :x
Where is a good GameBlender Python tut?[/quote]
I have seen nothing that mimics the basic grab feature. The most I have found is a hack like , but they all depend on the camera staying at some locked point. And the grab os not spot on.
Please please
I said so! It would lose it’s specialty with Python, but I guess it is more because I can only make this showmouse script:
import GameLogic
import Rasterizer
Rasterizer.showMouse(1)
Obviously, I need to learn python.
I guess Python is better, so use it all you want.[/quote]
From here on you could slowy add to it so it remains clean and simple but worth using and actually works.
A simple feature idea towards it would be if you could mimic the way a normal item moves in the 3d view with grab.[/quote]
There is a script for that, but I don’t want to use someone else’s script…
And if the grid was higher-res, then it could be as low as 14 FPS. :x
Where is a good GameBlender Python tut?[/quote]
I have seen nothing that mimics the basic grab feature. The most I have found is a hack like , but they all depend on the camera staying at some locked point. And the grab os not spot on.
Please please :D[/quote]
Sorry… I was thinking of a different script.