how can I get a sharper turn on a curve?
this is a plane following a curve and I prefer it was a sharper turn.
thanks all
Attachments
NONSHARPTURN.blend (1.14 MB)
converts point to poly in tool panel
the it can be as sharp as you want
or use different type of Bezier curve with keys V H ect…
happy bl
please explain how I can do that. I have never heard of them.
thanks
may be time to read about basic intro to curves in wiki
https://www.blender.org/manual/modeling/curves/introduction.html#bezier-curves
https://www.blender.org/manual/modeling/curves/editing/introduction.html?highlight=curve
https://www.blender.org/manual/modeling/curves/editing/extrude.html?highlight=curve
see section for handles in first link
Bezier Curve Handle Types
also this one
https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Curve_and_Path_Modeling
happy bl
thanks
did I miss how to “converts point to poly in tool panel”
I did not see it. but then I always have difficulty with blender wiki!
tool panel in edit mode select points and tool panel set type to poly
then no more handles for these
happy bl
Since we do have this nice Ctrl-Shift-B selected vertex bevelling i’d suggest model mesh plane and convert edge loop to curve Alt-C.
Then there’s another trick you could use - moving path to scale curvature.
http://www.pasteall.org/blend/41387
I stick to 2.69
thanks but the curves at the corners are not sharp.
they need to be sharp for this application.
there will be a row of frames.
they need to be flat. not curved at the ends.
thanks
tool panel
set spline type !
happy bl
maybe I need MORE separate panels on the frame???
maybe I need MORE separate panels on the frame???
narrower pieces
thanks
the lower panel should look like the top one.
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Simple_curves
Look fillet and chamfer part.
“Python script written by me a set of simple curves for Blender”
can I assume this iea is not standard blender?
so I don’t have a clue what to do with it.
but it is clearly exactly what is needed!
thanks
I have misunderstood then.
As i get it now, optimally you’d need to vertically subdivide plane as many times as you have pixels in image width. This would give the sharpest possible transition. If you have done this by arraying plane you’d need to apply array first and only then map your image on mesh. (Yes, blender puts ‘3’ on each plane you have in array).
thanks. so how do I get the 3, once on the whole array? so it looks like the top one?
thanks all for your patience!