non sharp turns on a curve.


how can I get a sharper turn on a curve?
this is a plane following a curve and I prefer it was a sharper turn.
thanks all

Attachments


NONSHARPTURN.blend (1.14 MB)

converts point to poly in tool panel
the it can be as sharp as you want

or use different type of Bezier curve with keys V H ect…

happy bl

please explain how I can do that. I have never heard of them.
thanks

may be time to read about basic intro to curves in wiki

https://www.blender.org/manual/modeling/curves/introduction.html#bezier-curves
https://www.blender.org/manual/modeling/curves/editing/introduction.html?highlight=curve
https://www.blender.org/manual/modeling/curves/editing/extrude.html?highlight=curve

see section for handles in first link

Bezier Curve Handle Types

also this one

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Curve_and_Path_Modeling

happy bl

thanks
did I miss how to “converts point to poly in tool panel”
I did not see it. but then I always have difficulty with blender wiki!

tool panel in edit mode select points and tool panel set type to poly
then no more handles for these

happy bl


I STILL don’t see it!
Poly??
thanks

Attachments


Since we do have this nice Ctrl-Shift-B selected vertex bevelling i’d suggest model mesh plane and convert edge loop to curve Alt-C.
Then there’s another trick you could use - moving path to scale curvature.
http://www.pasteall.org/blend/41387

I stick to 2.69
thanks but the curves at the corners are not sharp.
they need to be sharp for this application.
there will be a row of frames.
they need to be flat. not curved at the ends.
thanks

tool panel

set spline type !

happy bl


thanks. did that. but the plane has NOT noticed!

Attachments


maybe I need MORE separate panels on the frame???

maybe I need MORE separate panels on the frame???
narrower pieces
thanks

you should read more the basic there are lot’s of details you can learn

happy bl

Attachments


thanks. learning from wiki is not my forte unfortunately. the avatar is a self portrait.

so a made a new panel thingy by making a plane narrow then arrayed it 600 times or so.
is blender putting the 3 on each plane?
thanks

Attachments



the lower panel should look like the top one.

https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Simple_curves
Look fillet and chamfer part.

“Python script written by me a set of simple curves for Blender”
can I assume this iea is not standard blender?
so I don’t have a clue what to do with it.
but it is clearly exactly what is needed!
thanks

I have misunderstood then.
As i get it now, optimally you’d need to vertically subdivide plane as many times as you have pixels in image width. This would give the sharpest possible transition. If you have done this by arraying plane you’d need to apply array first and only then map your image on mesh. (Yes, blender puts ‘3’ on each plane you have in array).

thanks. so how do I get the 3, once on the whole array? so it looks like the top one?
thanks all for your patience!