The simple answer is… don’t worry about it - the plugin should work anyway
the long answer is that in 2.42, the sequence editor gained the capabilty to work with float buffer images and it is telling you that the plugin only works with char buffers…it then converts any float buffers to char buffers for the plugin. This means that MOST old plugins will work but you will loose any float precision in the process. It only matters if you are working with a scene strip or .exr strip because any other input is just char buffers anyway.
Some of the old plugins are just plain broken though… which ones are you trying to use?
It’s gonna get even more complicated with the new release :spin: as the version # for plugins will be bumped yet again and break more plugins…but some of the old ones have already been fixed and made float aware.
Thanks a lot for the answer, it was suprisingly informative.
I’m trying to use zutils and deepblur, I used to have no problems but now i’m having trouble. I got the newer version of zutils, and still no help. Does zutils work for anyone else, or maybe i should look for another way to get a smooth depth of feild blur.
It all depends on what version of blender you are using and what version the plugin is compiled as. the old zutilz is broken for 2.41 and newer but zutilz_float should work for those versions.
basically you are wasting your time though… nodes are the way to do DOF now and the new defocus node in 2.43 is incredible :eek: