Nonexistent 101's Sketchbook

Hello there!
I’ve been learning blender since 2021, and I’m loving it.

I’m not quite sure how this works, but I’m guessing I open a new topic to start my sketchbook and then I post entries and updates as replies to this same post, right? (if I’ve got it wrong, please let me know).

Anyway, I’ll start this sketchbook by posting two of my favorite renders of an environment I modeled on December 2021.

The entire scene (360º view) can be found in the following link:


Today I managed to finish the non-rigged, non animated pistol (SAI Glock 19) I’ve been working on for what feels like ages. I made a lot of mistakes wich took a long time to fix, but I learned a lot from this.
My next steps with this model are to learn how to rig and animate the pistol.

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Rigging turned out to be much faster that I thought It would be. I guess that wont happen once I get to rigging more complex models. This time I used 5 bones:
-Barrel & Ejection Port
-Trigger Safety

The shooting animation takes 7 frames.



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So I’ve been gone for a while and didn’t get the chance to play around with blender until just recently.
This time I decided to have fun and learn a bit more about rigging and animating.
Here’s the end result!


A few months ago, before I modeled the SAI Glock 19 I worked on modeling a Chaturanga set out of curiosity for the game.
The asset is available on:


Not long ago I created a post with a thorough explanation of the process I followed in order to make my first game ready creature in hopes to get feedback on the efficiency of both the process and the outcome.

In said post I detailed the following stages:

  • Block-Out
  • Scuplting (Basic)
  • Retopology
  • Sculpting Details
  • Texture baking (HP to LP)
  • Texture Painting
  • Armature
  • Rigify (parenting)
  • Making the Rig Game Ready
  • Baking Animations
  • Export

(See post here: Game Ready Model Process & Results (?)).

Now I’m adding it to my sketchbook to keep track of my progress.


Basic Sculpt + Retopology (Quad Remesher)

Detailed Sculpt (Multiresolution modifier)

HP baked into LP (Low Poly with baked textures left, High Poly right)

Texture Paint

Armature & Rigify

Downloadable model (with final game ready Rig + baked actions):
The animations are:

  • Idle stand
  • Idle sit
  • Fly
  • Run
  • Walk (this one is not very good)

European Dragon by Nonexistent 101 on Sketchfab