I have a rig with 3 animations strips, that don’t overlap. Each strip extrapolation is set to “nothing” so they don’t obscure the other stips.
Strip 1, “swim” always plays back in the 3d window.
Strips 2 and 3, breathe and breathe2, only play back if I tweak one of them. In the case of tweaking, I can only see the swim strip and the strip i am tweaking in the window.
If I export from blender 2.69 to ogre, I can only view the exported armature animations swim, and either breathe or breathe2, depending which one I am tweaking before I export the mesh that’s getting deformed by the armature.
I probably haven’t set up the actions hierarchy correctly.
I have a multiple rig setup, where a control rig controls some bezier curves which in turn control a skeletal rig which controls the mesh, fwiw.
Here’s a screenshot: