Okay - so I’m just beginning with Blender. I figured a good idea would be to make some characters as mesh, add hair (all those hair tutorials) and animate them (like in the walk tutorials).
I kind of wanted to do a really good job and blow everyone away with my first attempt :rolleyes: but alas, I’m already hitting enough problems that I think I should pull the plug and get some feedback on better ways of doing things… I’m beginning to waste some serious time patching up holes that keep appearing all over my model.
So then, attached is the mesh I am working on. I’m making a torso of a little girl, to be transformed into a full figure (yay Pixar here I come!) Here are the problems I am running into…
Go here to download the blender file: http://tinyurl.com/8p738
(file name: girl5.blend and just over 1Mb - Go down to “click here to download”)
Look at where the buttocks meet the tummy, and where the tummy meets the ribs. A whole lot of awful triangulation probably caused by meshes having different numbers of lines when making the boolean join (union). What is an efficient way of simplifying / correcting the messy merge areas? It looks really awful, especially when I choose to set smooth to the entire shape!
I know to delete vertices I use the X key. What about adding them? (Example - the lines in the breasts are too straight, so I want to subdivide more circles into the area in order to manipulate a better curve) What is the best way to do this? (I’m thinking delete the point at the nipple and begin to extrude the breast again may be the simplest)
There are other things, although I’m getting tired and have already spent way long on this. It’s at a point where I want to start tidying up the shape, although I’m wondering if there are better ways of going about things. Individual erasure and addition of vertices seems like a terribly long way of going about it if there are better techniques.
On layer two - there WAS a problem that I can’t seem to reproduce anymore. When I union merged the buttocks to the main body (try on the middle one) the left buttock suddenly lost some of its surfaces. I think I fixed this with the lose double edges function… I’m not sure, it may have been through converting triangles to quads. Anyone know of the issue, please enlighten me.
Oh - I’m also working on the hand. Again, finding it very difficult to edit after putting down the basic shapes (bit of a mess). Someone did show me another way (how to make a hand in 3 minutes) which I think I will study because it’s the kind of simplification I perhaps need all over.
Please stop and tell me how I can do things better… preferably faster and ways where I’ll have less mesh holes to fix.