Looks good so far, and the mesh looks okay too. The polycount is fairly low, but the polycount doesn’t matter if it isn’t a lowpoly model you are aiming for. If it is a lowpoly-model, then subsurfacing would increase the polycount, hence not a lowpoly model anymore.
Keep it going…! =)
Try not to use “set smooth” on flat surfaces, at it will give soft edges, which doesn’t look good (go to editmode, select the faces you want smoothed, and press set smooth)
No problem, at all…!
I’m nearly as new as you… (used blender for 1½ month, or so) but if you look at my WIP in my signature, you can see what i’ve acheived in a so short amount of time (it’s a car too, so it should be comparable with your project)
Oh… - and one thing i just noticed… - use the mirror modifier (under the editing-tab) to mirror the car… - then you just have to make ½ the car… =)