Hello,
I ran on several tutorials that covered this issue but im obviously doing something that prevents me to get the result i want.
I have two textures, wood bark and tree rings, want to use node system to cover the trunk in bark and ends of the trunk with tree rings.
I create cylinder, 2 UVs(trunk&tree end), 1 material, create 2 atribute nodes(each with desired UV map respectively), 2 texture nodes and link them into mix shader, with alpha from the first image linked into the factor of the mix=> difuse => material output (from video tutorial).
No matter what combination i try, I am unable to represent desired textures on faces where i want them to be. The problem is somehow linked to mix shader stageā¦I am able to view one texture (second) as it is supposed to be covering the whole model, or i am able to see a 50/50 mix of the two textures.
Can anyone point me in the right direction?
Cheers