I’m pretty new to rigging in blender, trying to find info on this without much look, might be lack of google skills.
I’m rigging a a character and was putting a couple custom properties on the IK handle on the wrist to have quick access to finger controls like curl, spread, fist, etc. It’s all good and gravy but it seems by controlling the rotation via drivers I lost the ability to fine tune the bone positions later on by hand if needed.
Normally in maya I’d have made a custom attribute, set driven keys for the pose, and still have the ability to animate each bone on top of that - surely there must be a way to do this.
Anyone any pointers for scenarios like these?