So I finally finished my first “detailed” model and wanted to texture it. Problem is I am a total noob and only have a vague idea of what I am doing.
I tried unwrapping the model just to see what would happen, the entire wrap was orange (stretch shown) so obviously not going to work.
I tired smart UV project which worked surprisingly well, besides the fact that I have no clue what half the parts are.
So I turn to you who probably knows what the heck they are doing for advice. Should I making seams along every separate elevation change, or is there a better solution?
I have almost zero skill with effects in image editors, I have heard the term “baked” textures thrown around. I am not entirely sure what they are but from what I have seen of them that might be the way to go, though I honestly have no clue.
Also much appreciated if you could link me to a good tutorial on the best method of texturing, my skill with texturing extends to making seams and unwraping.
Thanks in advance for any suggestions.