I wonder if any one has tips for increasing the complexity of a model quickly by adding bits of mesh. eg extra pipes or structure to buildings or vehicles.
Have a search on the site for a script called “Discombobulator”
It adds little bits
This might also help:
(Of course if you want to take bits off something in a dramatic way you could just dig a tunnel underneath it and watch it fall into a ventelation hole!) :o
(Australian current affairs joke!)