Hi fellow blenderheads,
I’m at the point where i’m starting to almost get frustrated with this cylinder even. I’m trying to make “dents” in the outer edge of a cylinder without making flat spots on the cylinder.
When i say flat spots I have a low-poly starting cylinder and when i start knifing/looping it always ends up with a flat spot there, I don’t have any examples of what i was trying because i trashed those and started over. I thought i would post here because it will most likely save me some time… I’m sure the answer is much less complicated then I’m making it.
I’ve attached an image of a showerhead that shows what i’m trying to do, or something similar, look at the bottom part, where you can spin it to adjust the spray.
After typing all this, I’m thinking i used too few verts in the cylinder to start with maybe… I’ll keep trying some things, but if anyone can show me some tricks/help me wake up while keeping good topology, i would appreciate that. It’s all about the tricks. :RocknRoll: