First off, I would like to apologize for the dumb question. I am still learning how to use Blender, and trying to do something cool is how I learn to do things. One of my first real projects is modeling an airplane, as aviation is one of my big interests. Anyways, I was modeling a winglet, and was doing a simple colored texture bake so I could render some pictures for a blog i’m using to keep track of my progress. Anyways, the way one tutorial talked about simple textures is to give an object a colored material, then UV Unwrap it, and bake it, then apply that as the texture for the material(s). Well, when I did this, I ended up with a large black array on the winglets. [fig. 1]
So after some googling around the solution I came up with was to delete duplicate verticies. This…helped sort of. Instead of a big array of black, it was constricted to two rings. One around the top, and one around the bottom. [fig. 2]
Any reason why this may happen, and also how to fix it? The same thing is happening with the tail, as well… [fig. 3]
I know it is probably a really stupid question, but I’d really like some help on this.