When I try to append a group of objects to another file, the objects are in a different relative position. How can I avoid this result?
I’ve created a figure with skin, clothes etc. When I append to a scene file, the figure, its armature and other objects are ripped apart.
It seems to have something to do with transformations. If I “clear location” in the original file, the objects move to a similar position as in the append result.
I’d like to move the entire figure with associated objects to the new file without having to move them back into position.
Weird. I was going to say just hit Ctrl-A to apply the location (that is, make the place the object is at its “real” location) in the original file, but it seems that Ctrl-A only works for size and rotation. And when I google how to apply location, I just find a bunch of old hotkey docs that say Ctrl-A.
So it looks like they changed the way to apply location. Anybody know how to do that?
By the way, I’m not sure what exactly the situation is you’re having, but I generally find it’s a good idea to object-parent a mesh to its armature, in addition to setting the armature modifier. That way the whole mesh will follow the whole armature when it moves.