I got a VERY noob question about a displaying issue on my BGE. It shows fine in textures near to the camera, but it suddenly drops quality after a certain distance.
I’ve been a lot of time without Blendering and I think I solved this in the past, but I can’t remember how I did it.
Here is what I am talking about:
As you can see, it has 3 different levels of quality, easily differentiated.
I’m aware this must be one of the noobest questions about BGE, but I couldn’t fix it and I’m getting disappointed by myself lol.
Can anyone explain me how can I solve it?
Thanks in advance, and if some mod thinks this is useless, please delete the thread
It looks like it might be mipmapping. You can either try disabling mipmapping, or enabling anisotropic filtering. Both options can be found in Blender’s system settings (ctrl+alt+u).
Yeah! Thank you very much dude, it was the mipmapping, I didn’t remember about it. I was just playing around with anisotropic filter, but it just “reduced” that effect a bit (increased distance of quality loss), not fully removing it.
Thanks for writing SolarLune.
It seems anisotropic is just taking the distance a bit further, but doesn’t even make a “smooth” mixup between good and bad quality.
I suppose I will finally have to use mipmapping with corresponding textures to have the “best” quality, right? or should I try something different? (I’m really outdated of graphic’s world )