I have a wall, but how would i cut out a hole in it, for say a window?
FrenchBread147,
Rather than subtracting what you dont want fromm your wall, try building what you do want. Please see the attached pics.
- start with a plane
- tab in to edit mode sub-divide a few times (w key, then pick sub-divide)
- delete the vertex you dont want
- select all verts and extrude (e key, then pick region)
Best of luck!!
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First, thanks alot for taking the time to reply
Second, what if i wanted to make the window more detailed, like trim, rounded top, etc.?
You are quite welcome. The few times I have used molding, I have modeled it as a separate object, and positioned it so that it looks like is one piece.
The pic below is a quick shot of a piece of molding I used for a cabinet.
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FrenchBread147:
You could also do it with curves if you want some nice shapes instead:
http://blenderartists.org/forum/showthread.php?t=67692
And in the sig below.
Good Luck
Its best to think how its done in real life. The hole is a plain square, its the frame and sil that make it rounded
Its really depended on the kind of profile you want. If its just a rextangle section with a bevel then make a plain, move a corner vertex and extrude. shift d and rotate for each section (doesnt matter if it goes into the wall)
If you want a more complicated profile, either - like already said use curves and a depth, or again use mesh elements (circle and plain to make up a profile, then extrude it. I prefer the second method and have used that for fancy skirting board (british for that wood that goes round a room at carpet level)