I have just started working with Blender, so bare with me.
I thought I would try something easier for now and dimensionalize a logo that is all custom type and work with it in after effects. We can skip the after effects part for now. LOL…
I figured out how to make and svg file in illustrator and import into blender.
But at this point i am having trouble working with the multiple paths.
Do i need to “group” them somehow (don’t even know the correct nomenclature to search) so they all extrude at the same time?
will i have to turn the curves/paths into a mesh to begin working with them and modeling them? If so, how do i do this? I tried alt C with no result. I am sure i am doing it incorrectly.
Also a note on scale. When i bring a vector from illustrator into Blender it is really really tiny. I tested a block from sketchup that was exported as an obj file and it was huge. Is there any way to determine proper scale from app to app, at least generally? So you can get it close to accurate as if you were going to model a frog in a city and you were using Blender, After Effects, Illustrator, etc…
Thanks in advance.