I am working on a project to display and animate some geological cross sections of Canada.
I have created some topographic models from DEMs and have mapped jpg textures to various surfaces, but I can not get those UV mapped textures to display shading. I get plenty of shading with material textures, but I am going to be needing to use UV textures.
I know the answer must be simple but I have done a lot of searching and reading with no luck so far
they should work fine unless youre using the game engine in which case everything is shadeless. also make sure you have not clicked ‘shadeless’ in the material buttons. if you are using the game engine you will have to paint the shadows into the texture, or use vertex paint to paint them onto the mesh. if you are not using the game engine, and you do not have shadeless pressed, put up the blend if you can, or a screenshot of your materials settings.