First off, let me apologize for the noob questions! I know such questions have no doubt been answered somewhere out there on the internet, but unfortunately for me I have been unable to find satisfactory answers. So here I am. Help would be greatly appreciated! Thx in advance.
First, a little about my skill level in Blender. I’ve been using online tutorials over the past six or seven months, to learn 3D modeling. I gave up gaming (save every once in awhile) to pursue dreams of working on them instead. The first step was modeling. The second is setting up my models for use as game assets. In my case, Unity assets. I still have a lot to learn about modeling but I have reached a certain level of confidence in what I know I’m capable of. For the past month or two, I’ve made a series of models which I intend to submit to the Unity store.
I’ve spent all this time learning the Blender interface, and various modeling techniques. However, I never focused much of my time on textures. I know how I can apply certain textures, to certain faces or vertex groups, but that’s about it. Slapping a texture on something is great and all but really, it isn’t that great. Since I intend to sell these models as game assets, there is a certain standard I’d like to hold myself to.
I am not very skilled at textures or anything that goes with that territory. I don’t intend to do a superb job. However, I do intend to do a satisfactory job. Ideally, I want anyone who purchases my package to be able to easily re-texture my models with their superior skills.
So, I have all these models awaiting personality! What I’m not sure about is…
- How can I assign different textures to different parts of my mesh using UV mapping?
- How can I export a complete UV Map of my mesh that includes all the applied textures?
- With the first two questions in mind, how should I approach the bump mapping?
I probably have one or two other questions that either haven’t surfaced in my mind yet, or I have forgotten atm. Hopefully I have provided enough information about my aspirations, but if not, feel free to let me know! If it isn’t already obvious, I want to have easily edited UV Maps for my models, for use in Unity3d. Thanks again, for any help/advice!