Hello all - thanks in advance for anyone reading this. Apologies if it seems trivial… after all, I’m only a NOOB!
I want to create a scene with an array of say 1000 x 1000 spheres, but when I do a simple arraymodifier on a single sphere my pc quickly grinds to a halt (please dont ask why I need this array!!!)
The number of poly’s has obviously go thro the roof
I am sure there is a much easier/efficient way to do it - linked duplicates maybe?
Or some kind of grouping?
I’ve read a few articles about it but I want to know the most memory efficient way to do this
I am on ubuntu 64 Blender 2.65 - usng cycles for my main render (if that makes any difference!)
Can someone give this poor renderer some pointers as to how to set up this kind of aray without going into ‘mesh overload’!!!
Thank you
Sanjay