Well yea… I’m 2 days old to blender lol, and here’s what I’ve done so far… Do you think it’s to smooth?

Well yea… I’m 2 days old to blender lol, and here’s what I’ve done so far… Do you think it’s to smooth?

I think the dent in the “hood” is somewhat strange. And the wrinkling at the front seems unintentional. Do you have mesh errors there perhaps?
Welcome BTW, to Blender. A spaceship was the first thing I tried to model as well… 
i think you definetly need a new color, and some nice glowing engines, but thats just me.
The dent in the hood is the space for the engine :o 
I dunno what’s up with the very front, but I’ll fix it somehow.
Thx for the comments.
Just a lil update… The thing is not textured yet, I’, just using an color instead of grey… Btw how cna I chnage the render bg color? I want it black, not blue…

Btw how cna I chnage the render bg color? I want it black, not blue…
Go to shaders, then the world “sub” menu, and there you should be able to set the sky color.
Beware though, changing it to black requires different lighting, because several parts of your model appear almost black themselves. They will be invisible when using a black background.
The dent in the hood is the space for the engine :o
Hmm…
OK, update… now the front is where you drive the thing, lol.

Very low polygon, I know %|
I see you have a lot of triangles. When using subsurfacing, which you are, they are a bad idea. If possible, convert all the triangles to quads. I don’t mean by alt-j (or whatever keycombo with J that was…), but I mean by hand.
The cylinder which connects the engines to the body don’t appear to be connected to the body, and probably the engines either. They’re just sticking through eachother. The engine support cylinder should be an extrusion of the main body, so that it looks like it flows from the same psysical body. It’s a bit hard to explain, I hope you understand.
The engine-exhaust on the right side has a bump, which the left side hasn’t. Is that intentional?
Check out these tutorials:
This one covers the basics of spaceship modeling using subdivision surfaces
and
this one shows a few methods for spaceship hull plating.
Hope they help.
BTW, Nola-Jedi = Jedilaw. We’re both me.
I’m 2 days old to blender
Have you ever done any 3D stuff in the past?
Half: Well… if i put a square instead it will look weird, becasue I have triangels becasue it’s not completely straight there. Let’s see if you understand by this pic:

If I put a square i can’t bend it on the middle, lol.
Nola: thx very much.
JDA: I used to work with 3d game studio, but didnät model stuff… created houses and such with blocks and cylinders 
Then you simply have to add en extra edge in the quads. Trust me, working soly with quads will yield much better results.
You of course don’t have to remodel the ship just because I say so, but I would suggest looking up some info on subdiv meshes, quads and edge loops. It will help you in the future.
So 4 “edges” in a quad would make it correct? How do i add an extra edge?
Thanks for everything.
Edit:
If I add an edge where the red dot is, would that be a correct quad?

What you’re indicating with the dot would be a vertex. An edge is the line that connects two vertices.
So 4 “edges” in a quad would make it correct? How do i add an extra edge?
A quad per definition is made up of 4 verts and 4 edges, or else it wouldn’t be a quad :).
What I meant with adding an extra edge is done with ctrl-r, but I don’t think that’s what you want.
I can see that your “newness” to 3D is in the way of really understanding proper edgeloops, quads and subdiv, etc, so I suggest you read docs and do tutorials first. I think everything will be more clear with every tut and/or doc.
I started with another ship. Now there is no triangels… I hope this is correct :o

It’s far from finished though.
The edgeloops look OK. I only suspect that the wing is made up of too big quads. Try to have the size of the quads somewhat uniform. Enable subdiv to see if your mesh gives you the right shape. The way it is now, the wings will be much shorter. You can fix that by adding an edgeloop at the ends of the wings.
How do you make your engines glow? I’ve been trying for days and haven’t found anything.
Try experimenting with halo’s. You also might wanna look up some tutorials on them.
OMG!
Thank you thank you thank you!
That’s a speedup compared to doing it manually!
Do you know some good sites?