Coming from modo and c4d there are ways I can assign materials to specific polygon selections. I can then easily select those polygons by material assignment. Is this possible in blender? I brought in a model I created and textured in modo and as I’m trying to recreate the materials in blender, I’m trying to figure out how to select those polys that have specific materials applied.
Secondly, when I work on a certain material that was originally done created substance painter as diffuse, rough, spec and normal maps I’m creating a node setup with 4 image textures piped into those specific principled shader inputs. Do I need to specify a uv map to those image textures and if so, how do I do that?