I am using Blender 2.6 and have a simple plane which I have UV-unwrapped and applied a texture to. It is marked as being double sided (as all objects are by default) but the texture is only visible on one side. All the documentation I have seen on this is either for v2.4 where we are told to set to two-sided (presumably the equivalent of double sided - which doesn’t work), or to use ‘solidify’ (which doubles the number of vertices - which I don’t want to do since I intend to repeat the billboard loads of times).
So, I have two questions:
- What is the ‘Double sided’ option for as it doesn’t seem to do anything?
- If it does make faces double-sided, what else must I do to see my texture on the flip-side?