Hi,
This is my first post on here, and I’ve just spent the last 2 days familiarizing myself with Blender, and up until now it’s been a pretty positive experience…
I’m trying to make a simple, black and white globe that I can rotate a camera around to create a few animations for importing into After Effects for a larger project. I’m having real trouble skinning the sphere with a globe texture that I can rotate. I tried doing it once, but the texture wouldn’t ‘stick’ to the sphere - came on here and realised the map input needed to be set to UV. However, that’s making the whole thing tile into small images - one for each face.
I’ve tried mapping it out into a UV map, but I can’t find a way to get the globe geographically accurate enough for what I need - there were bits missing and stretching in all the wrong places - and I’m getting to the point where if someone could just tell me where to get a mappable texture for the globe and tell me how to put it on I’d be really happy.
Thanks,
ewar