(Noob) Trying to render a 3D, geographically accurate earth that I can rotate

Hi,

This is my first post on here, and I’ve just spent the last 2 days familiarizing myself with Blender, and up until now it’s been a pretty positive experience…

I’m trying to make a simple, black and white globe that I can rotate a camera around to create a few animations for importing into After Effects for a larger project. I’m having real trouble skinning the sphere with a globe texture that I can rotate. I tried doing it once, but the texture wouldn’t ‘stick’ to the sphere - came on here and realised the map input needed to be set to UV. However, that’s making the whole thing tile into small images - one for each face.

I’ve tried mapping it out into a UV map, but I can’t find a way to get the globe geographically accurate enough for what I need - there were bits missing and stretching in all the wrong places - and I’m getting to the point where if someone could just tell me where to get a mappable texture for the globe and tell me how to put it on I’d be really happy.

Thanks,

ewar

See here to make the Earth.

Richard

here is another one

http://members.shaw.ca/mycoolschool2/ictm/blender/globeanim.htm

Salutations

Thanks very much!

Ewar