Noob weird deformation

I have followed a few tutorials about connecting bones to mesh. I don’t know what I am doing wrong, but when I move the bones in pose mode the mesh seems not to be attached and transformed completely.

Any help will be GREATLY appreciated


Did you parent the armature to mesh with control-p? You might have to select the mesh first, then the armature.

Yeah, I did that, in that order. Must be something else


this happened to me to. i dunno why. i rearmatured and it worked the second time. im sure thats not what you want to hear though.

And what method did you use to join the mesh to the armature? I think I’ll start all over again, it wasn’t that complicated (just tedious lol)