I’m used to 3DS Max and am learning Blender, which I’m enjoying.

In 3DS Max I use splines a lot, so am looking at Blender’s Curves.

Blender only has a Bezier and a Circle. Meanwhile 3DS Max has Rectangle, Arc, Ellipse etc etc etc.

So… I’m looking how to create some of those primitive splines. Please can someone help me ?

Also, once I’ve created my Curve, which modifier commands should I look at to do the 3DS Max equivalents of Lathe, Sweep, Extrude ?

I’m loving Blender and finding it very comfortable, just need to get more and more acquainted

Many thanks for any help (I’ve done the usual Google, YouTube searches).

Jez