Ive been using blender and 3D modeling at large for about a week now. Im having a bit of difficulty with the subsurfing function. For practice Im modeling various pieces of furniture in my living room. My floor-lamp has brought up a problem.
I want to subsurf the the object, but as you can see in the image when I do this it messes up the overall design. I would like the long cylinder to hit the base at 90* like it does in the right most image.
Ive been thinking that the best way to do that would be to make each of the 3 sections: the base, long stalk, and the upper lamp, their own objects.
However, I dont know how to do that. In addition if there is an easier way to do what I am asking I am open to that suggestion as well. I made the object from a single plane and then spun it around the z-axis with 12 steps, not sure if that info helps or not.
Thanks in advance,