I don’t exactly understand about how to texture an object so at a certain positon or region of the object it is a paticular pattern/shade.
For example, if i had a roof on a house, obviously that’s going to need a different texture to the rest of the house. So would i need to make it a seperate blender object, with it’s own textures, and then have it have to be moved around seperatly with the rest of the house and probably be not quite on exactly, so it does’nt look right.
What about a gutter, a front door?
What is the best way of doing this?